Works
Projects
Title | Year | Description | |
---|---|---|---|
Unity-chan! 2D | 2014 | Created 2D game content using the 2D assets of Unity Technologies Japan's official character, “Unity-chan!”. | |
2D Shooting Game Tutorial | 2015 | Created a tutorial for a 2D shooting game. | |
Translation Tools | 2015 - 2016 | Developing tools for translating Unity's user manual. Implemented grammar checking using a lint tool, translation memory, and glossary features in a Chrome extension for existing translation services. | |
Translation Service | 2016 - 2023 | Translation service for translating email/blog/technical docs. | |
- | 2020 - 2024 | Develop some services under the Unity Cloud brand. |
Conference Talks
Title | Year | Description | |
---|---|---|---|
Unityエディター拡張マニアクス | 2013-2018 | I was speaking at the official Unity event Unite about editor extensions. |
Publications
Titile | Year | Description | |
---|---|---|---|
Unityエディター拡張入門 | 2015 | I wrote this for people who have never worked with editor extensions before, as well as for those who want to learn more about the technology in detail. | |
UNIBOOK 1 ~ | 2014 - | This is a technical book written by volunteers from the Unity community. I was both an author and editor for a long time. | |
Unity ライブラリ辞典 エディタ編 | 2013 | I translated the documentation, focusing on Unity APIs used for editor extensions, and added a vast amount of more detailed examples compared to the official ones. | |
Unity ライブラリ辞典 ランタイム編 | 2012 | I translated the documentation, focusing on Unity APIs that function within the game, and added a vast number of examples that are more detailed than the official ones. |
OSS
There are many libraries mainly for NestJS. GitHub repositories